Flutter VLC Player Plugin

A VLC-powered alternative to Flutter's video_player that supports iOS and Android.





If you're unable to view media loaded from an external source, you should also add the following:


For more information, or for more granular control over your App Transport Security (ATS) restrictions, you should
read Apple's documentation.

Make sure that following line in <project root>/ios/Podfile uncommented:

platform :ios, '9.0'

NOTE: While the Flutter video_player is not functional on iOS Simulators, this package (flutter_vlc_player) is
fully functional on iOS simulators.

To enable vlc cast functionality for external displays (chromecast), you should also add the following:

<string>Used to search for chromecast devices</string>


To load media/subitle from an internet source, your app will need the INTERNET permission.
This is done by ensuring your <project root>/android/app/src/main/AndroidManifest.xml file contains a uses-permission
declaration for android.permission.INTERNET:

<uses-permission android:name="android.permission.INTERNET" />

As Flutter includes this permission by default, the permission is likely already declared in the file.

Note that if you got "Cleartext HTTP traffic to * is not permitted"
you need to add the android:usesClearTextTraffic="true" flag in the AndroidManifest.xml file, or define a new "Network Security Configuration" file. For more information, check https://developer.android.com/training/articles/security-config

In order to load media/subtitle from internal device storage, you should put the storage permissions as follows:

<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>

In some cases you also need to add the android:requestLegacyExternalStorage="true" flag to the Application tag in AndroidManifest.xml file to avoid acess denied errors. Android 10 apps can't acess storage without that flag. reference

After that you can access the media/subtitle file by


Android build configuration

  1. In android/app/build.gradle:
android {
    packagingOptions {
       // Fixes duplicate libraries build issue, 
       // when your project uses more than one plugin that depend on C++ libs.
        pickFirst 'lib/**/libc++_shared.so'
   buildTypes {
      release {
         minifyEnabled true
         useProguard true
         proguardFiles getDefaultProguardFile(
  1. Create android/app/proguard-rules.pro, add the following lines:
-keep class org.videolan.libvlc.** { *; }

Quick Start

To start using the plugin, copy this code or follow the example project in 'flutter_vlc_player/example'

import 'package:flutter/material.dart';
import 'package:flutter_vlc_player/flutter_vlc_player.dart';

void main() {

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        visualDensity: VisualDensity.adaptivePlatformDensity,
      home: MyHomePage(),

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key}) : super(key: key);

  _MyHomePageState createState() => _MyHomePageState();

class _MyHomePageState extends State<MyHomePage> {
  VlcPlayerController _videoPlayerController;

  void initState() {

    _videoPlayerController = VlcPlayerController.network(
      hwAcc: HwAcc.FULL,
      autoPlay: false,
      options: VlcPlayerOptions(),

  void dispose() async {
    await _videoPlayerController.stopRendererScanning();
    await _videoPlayerController.dispose();

  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(),
      body: Center(
        child: VlcPlayer(
          controller: _videoPlayerController,
          aspectRatio: 16 / 9,
          placeholder: Center(child: CircularProgressIndicator()),

Upgrade instructions

Version 5.0 Upgrade For Existing Apps

To upgrade to version 5.0 first you need to migrate the existing project to swift.

  1. Clean the repo:

    git clean -xdf

  2. Delete existing ios folder from root of flutter project. If you have some custom changes made to the iOS app - rename it or copy somewhere outside the project.

  3. Re-create the iOS app: This command will create only ios directory with swift support. See https://stackoverflow.com/questions/52244346/how-to-enable-swift-support-for-existing-project-in-flutter

    flutter create -i swift .

  4. Make sure to update the project according to warnings shown by the flutter tools. (Update Info.plist, Podfile).

If you have some changes made to the iOS app, recreate the app using above method and copy in the changed files.

Be sure to follow instructions above after