This project is about a Customized Flutter Drawer.



This project is created with Dart and Flutter 1.25.0-4.0.pre.

Class SideMenuDownSide is container of SideMenuContent.

  • SideMenuDownSide is a skeleton, hub to combine another component together. It is written file side_menu_down_side.dart
  • SideMenuContent contains logic about how to display Menu Items. It is written in file side_menu_content.dart
  • SideMenuHolder contains a DataSource for screen list (a list of Widget). It is written in file side_menu_holder.dart
  • SideMenuScreenContainer will help us to relayout, trigger animation, display current screen. It is written in file side_menu_screen_container.dart

How to use

⚠️⚠️⚠️ Outdated, will be updated soon! But I already added comment for each important block of codes.

  • Update your main.dart. Here is your new main.dart content:
import 'package:flutter/material.dart';
import 'package:side_menu_down_side/navigation_center.dart';
import 'package:side_menu_down_side/side_menu_down_side/side_menu_down_side.dart';

// Another your desired import ...

void main() {

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  Widget build(BuildContext context) {
    // Update appContext for later usage
    NavigationCenter.shared.appContext = context;
    return MaterialApp(
      title: 'SideMenu DownSide',
      theme: ThemeData(
        visualDensity: VisualDensity.adaptivePlatformDensity,
      home: SideMenuDownSide(), // <--- Here is our SideMenuDownSide
  • Take a look at class SideMenuHolder(a singleton) in lib\side_menu_down_side\side_menu_holder.dart,
    this class has a list of _MenuItem. That stores data of each RootScreen in menu.
List<_MenuItem> _menus = ... // This is place where we display menu items.
  • Here is our _MenuItem and HeaderInfo class to contain data of SideMenuContent
class _MenuItem {
  final String name; // Menu item's name
  final IconData icon; // Icon of Menu item
  final bool isHeader;
  final Widget rootScreen; // Scren to be displayed (A Scaffold - Widget)

  _MenuItem({, this.icon, this.isHeader, this.rootScreen});

class HeaderInfo {
  final IconData image;
  final String name;
  final String subInfo;

  HeaderInfo({this.image,, this.subInfo});
  • You can adjust the position, size of Content (our RootScreen, that is displayed after click menu item).
    In file side_menu_down_side.dart
  // These functions will be called every time widget(content/screen) has to be re-rendered
Matrix4 _getTransform(BuildContext ctx) {
  var width = MediaQuery.of(context).size.width; // screenWidth
  // if menu is displayed, move content to the RIGHT by 40% of screen width
  _transform =
      Matrix4.translationValues(width * (_isMenuOpened ? 0.4 : 0), 0.0, 0.0); 
  return _transform;

double _getHeight(BuildContext ctx) {
  var height = MediaQuery.of(context).size.height;
  // if menu is displayed, scale down content's height (of RootScreen) to 75% of screen height (original)
  _height = height * (_isMenuOpened ? 0.75 : 1); 
  return _height;

double _getWidth(BuildContext ctx) {
  var width = MediaQuery.of(context).size.width;
  // if menu is displayed, scale down content's width (of RootScreen) to 75% of screen width (original)
  _width = width * (_isMenuOpened ? 0.75 : 1); 
  return _width;
  • You can adjust the Open-Close animation speed in side_menu_down_side.dart:
              // Use the properties stored in the State class.
              width: _getWidth(context),
              height: _getHeight(context),
              transform: _getTransform(context),
              // Define how long the animation should take.
              duration: Duration(milliseconds: 500), // <-- Here is animation time
              // Provide an optional curve to make the animation feel smoother.
              curve: Curves.fastOutSlowIn,
  • Finally, check the example RootScreen(The screen which is opened from SideMenu, or placed in SideMenu), like below:
class RootScreen1 extends StatelessWidget {
  Widget build(BuildContext context) {
    // Update current text (a "context" of root screen) to perform a navigation like real drawer
    NavigationCenter.shared.currentContext = context; // <- Here to keep a refer to your current "Root Screen"'s Build Context for later usage
    return Scaffold(
      appBar: AppBar(
	    // You can make this button become a Customized Button for Appbar
	  onPressed: () {
	    SideMenuHolder.shared.onMenuButtonClickListener(); // <- You can call this function anywhere to open the SideMenu
	  child: Icon(,
	    color: Colors.white,
	title: Text('RootScreen1'),
	titleSpacing: 0,
      body: Center(
	child: FlatButton(
	  onPressed: () {
	    NavigationCenter.shared.navigate(SubScreen1()); // <- This is how I navigate in this project
	  child: Text('Screen 1'),
  • And, this is how your SubScreen Appbar is:
class SubScreen1 extends StatelessWidget {
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        leading: FlatButton(
          onPressed: () {
            NavigationCenter.shared.back(); // <- This how I navigate back, or pop,... in this project
          child: Icon(
            color: Colors.white,
        title: Text('Subscreen1'),
      body: Center(
        child: Text('Sub Screen 1'),
  • You can also change the logic of Navigation in class NavigationCenter to has "real" push animation when navigate to new screen.
import 'package:flutter/cupertino.dart'; // for this CupertinoPageRoute
import 'package:flutter/material.dart'; // for this MaterialPageRoute

class NavigationCenter {
  BuildContext appContext;
  BuildContext currentContext;
  StatefulWidget currentScreen;

  void navigate(Widget newScreen, [bool fromAppContext = false]) {
    if (currentContext == null) return;
        fromAppContext ? appContext : (currentContext ?? appContext),
        // MaterialPageRoute(builder: (context) => newScreen), // (1) - Slide Upward
        CupertinoPageRoute(builder: (context) => newScreen)); // (2) - Push Left