scratcher
Scratch card widget which temporarily hides content from user.
Features
- Android and iOS support
- Cover content with full color or custom image
- Track the scratch progress and threshold
- Fully configurable
Getting started
- First thing you need to do is adding the scratcher as a project dependency in
pubspec.yaml
:
dependencies:
scratcher: "^2.1.0"
- Now you can install it by running
flutter pub get
or through code editor.
Setting up
- Import the library:
import 'package:scratcher/scratcher.dart';
- Cover desired widget with the scratch card:
Scratcher(
brushSize: 30,
threshold: 50,
color: Colors.red,
onChange: (value) => print("Scratch progress: $value%"),
onThreshold: () => print("Threshold reached, you won!"),
child: Container(
height: 300,
width: 300,
color: Colors.blue,
),
)
Properties
Property | Type | Description |
---|---|---|
child | Widget | Widget rendered under the scratch area. |
enabled | bool | Whether new scratches can be applied. |
threshold | double | Percentage level of scratch area which should be revealed to complete. |
brushSize | double | Size of the brush. The bigger it is the faster user can scratch the card. |
accuracy | ScratchAccuracy | Determines how accurate the progress should be reported. Lower accuracy means higher performance. |
color | Color | Color used to cover the child widget. |
image | Image | Image widget used to cover the child widget. |
rebuildOnResize | bool | Determines if the scratcher should rebuild itself when space constraints change (resize). |
onChange | Function | Callback called when new part of area is revealed (min 0.1% difference). |
onThreshold | Function | Callback called when threshold is reached (only when defined). |
onScratchStart | Function | Callback called when scratching starts. |
onScratchUpdate | Function | Callback called during scratching. |
onScratchEnd | Function | Callback called when scratching ends. |
Programmatic access
You can control the Scratcher programmatically by assigning the GlobalKey
to the widget.
final scratchKey = GlobalKey<ScratcherState>();
Scratcher(
key: scratchKey,
// remaining properties
)
After assigning the key, you can call any exposed methods e.g.:
RaisedButton(
child: const Text('Reset'),
onPressed: () {
scratchKey.currentState.reset(duration: Duration(milliseconds: 2000));
},
);
Method | Description |
---|---|
reset | Resets the scratcher state to the initial values. |
reveal | Reveals the whole scratcher, so than only original child is displayed. |
Example Project
There is a crazy example project in the example
folder. Check it out to see most of the available options.