neon_circular_timer
Make a timer application with a fancy neon effect and beautiful UI
v0.0.3 and above
now the timer has also a neumorphic border
Preview of example
Usage
NeonCircularTimer( width: 200, duration: 20, strokeWidth: 10, textFormat: TextFormat.MM_SS, isTimerTextShown: true, neumorphicEffect: true, textStyle: Theme.of(context).textTheme.headline3, outerStrokeColor: Colors.grey.shade100, fillGradient: LinearGradient(colors: [ Colors.greenAccent.shade200, Colors.blueAccent.shade400 ]), neonGradient: LinearGradient(colors: [ Colors.greenAccent.shade200, Colors.blueAccent.shade400 ]), strokeCap: StrokeCap.round, fillColor: Colors.black12, backgroudColor: Colors.grey.shade100, neonColor: Colors.blue.shade900),
use neumorphicEffect
to show or hide the neumorphic border
use isTimerTextShown
to show or hide the text
with neumorphicEffect
is true
and isTimerTextShown
is false
NeonCircularTimer( width: 200, duration: 20, strokeWidth: 10, textFormat: TextFormat.MM_SS, isTimerTextShown: false, neumorphicEffect: true, textStyle: Theme.of(context).textTheme.headline3, outerStrokeColor: Colors.grey.shade100, fillGradient: LinearGradient(colors: [ Colors.greenAccent.shade200, Colors.blueAccent.shade400 ]), neonGradient: LinearGradient(colors: [ Colors.greenAccent.shade200, Colors.blueAccent.shade400 ]), strokeCap: StrokeCap.round, fillColor: Colors.black12, backgroudColor: Colors.grey.shade100, neonColor: Colors.blue.shade900),
with neumorphicEffect
is false
and isTimerTextShown
is false
NeonCircularTimer( width: 200, duration: 20, strokeWidth: 10, textFormat: TextFormat.MM_SS, isTimerTextShown: false, neumorphicEffect: false, outerStrokeColor: Colors.grey.shade100, fillGradient: LinearGradient(colors: [ Colors.greenAccent.shade200, Colors.blueAccent.shade400 ]), neonGradient: LinearGradient(colors: [ Colors.greenAccent.shade200, Colors.blueAccent.shade400 ]), strokeCap: StrokeCap.round, fillColor: Colors.black12, neonColor: Colors.blue.shade900),
Parameters
Name | Type | Default Value | Description |
---|---|---|---|
key |
Key |
null | Key for Countdown Timer. |
duration |
int |
null | Countdown duration in Seconds. |
initialDuration |
int |
0 | Countdown initial elapsed Duration in Seconds. |
controller |
CountDownController |
null | Controls (i.e Start, Pause, Resume, Restart) the Countdown Timer. |
width |
double |
null | Width of the rectangle that surrounds the circle ( Diameter of the Countdown Timer). |
neonColor |
Color |
null | neon Color for Countdown Widget. |
neonGradient |
Gradient |
null | neon Gradient for Countdown Widget. Note that ringColor will not be effective if gradient is provided. |
neumorphicEffect |
bool |
true | show neumorphic border |
fillColor |
Color |
null | Filling Color for Countdown Widget. |
fillGradient |
Gradient |
null | Filling Gradient for Countdown Widget. Note that fillColor will not be effective if gradient is provided. |
outerStrokeColor |
Color |
null | border Color for Countdown Widget. |
backgroundColor |
Color |
null | must be provided if you choose to use neumorphic effect . |
outerStrokeGradient |
Gradient |
null | border Gradient for Countdown Widget. Note that backgroundColor will not be effective if gradient is provided. |
strokeWidth |
double |
5.0 | Border Thickness of the Countdown Ring. |
strokeCap |
StrokeCap |
StrokeCap.butt | Begin and end contours with a flat edge and no extension. |
textStyle |
TextStyle |
TextStyle(fontSize: 16.0,color: Colors.black,) | Text Style for Countdown Text. |
textFormat |
String |
null | Format for the Countdown Text. |
isReverse |
bool |
false | Handles Countdown Timer (true for Reverse Countdown (max to 0), false for Forward Countdown (0 to max)). |
isReverseAnimation |
bool |
false | Handles Animation Direction (true for Reverse Animation, false for Forward Animation). |
isTimerTextShown |
bool |
true | Handles visibility of the Countdown Text. |
autoStart |
bool |
true | Handles the timer start. |
onStart |
VoidCallback |
null | This Callback will execute when the Countdown Starts. |
onComplete |
VoidCallback |
null | This Callback will execute when the Countdown Ends. |