🌈 Holo effects with Flutter
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📸 Showcase
Get the gyro motion with motion_sensors
and convert it to a color wheel.
👩💻 Code
import 'dart:async';
import 'dart:math' as math;
import 'package:flutter/material.dart';
import 'package:motion_sensors/motion_sensors.dart';
void main() => runApp(const App());
class App extends StatelessWidget {
const App({super.key});
@override
Widget build(BuildContext context) {
return const MaterialApp(
debugShowCheckedModeBanner: false,
home: Holo(),
);
}
}
class Holo extends StatelessWidget {
const Holo({super.key});
@override
Widget build(BuildContext context) {
final Stream<AbsoluteOrientationEvent> stream =
motionSensors.absoluteOrientation;
const scale = 6;
const hue = 0.7;
const saturation = 0.6;
return Scaffold(
body: Center(
child: StreamBuilder(
stream: stream,
builder: (_, snapshot) {
if (snapshot.hasError) return const Text('ERROR');
final event = snapshot.data ?? AbsoluteOrientationEvent(0, 0, 0);
return ShaderMask(
shaderCallback: LinearGradient(
begin: Alignment.topLeft,
end: Alignment.bottomRight,
colors: [
for (var value in event.values.map(_radianToDegree))
HSVColor.fromAHSV(
hue, value * scale % 360, saturation, 1.0)
.toColor(),
],
).createShader,
child: const Icon(
Icons.apple,
size: 200,
color: Colors.white,
),
);
}),
),
);
}
double _radianToDegree(double radian) => (radian * 180 / math.pi) + 180;
}
extension AbsoluteOrientationEventX on AbsoluteOrientationEvent {
List<double> get values => [yaw, pitch, roll];
}
*You can also do this on Android, but the kotlin version of motion_sensors
is out of date and needs to be updated manually.
See: