resource_importer
Imports resource files as literals in Dart code.
What?
resource_importer
probably is best described with an example. You can add a
resource_importer
block to your Dart package’s pubspec.yaml
file that
specifies some resource files:
resource_importer:
resources:
myImage: 'assets/image.png'
myLicense:
path: 'LICENSE'
type: String
Running resource_importer
then will generate a file (by default named
lib/resources.resource_importer.dart
) that looks like:
var myImage = Uint8List.fromList(const [
0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A, 0x00, 0x00,
0x00, 0x0D, 0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x30,
// ...
]);
var myLicense =
"Copyright (C) 2022 James D. Lin\n\nThis software is provided 'as-is', ..."
That file then can be import
ed by other Dart code:
import 'package:my_package/resources.resource_importer.dart' as resources;
void main() {
print(resources.myLicense);
}
Why?
Honestly, most people probably shouldn’t be using this. Flutter projects instead should use proper assets that are packaged with your application. You usually don’t want large textual representations of binary files in your source tree, wasting cycles from the Dart compiler and analyzer and possibly wasting space in your source control system. (You often shouldn’t be committing generated files to source control anyway.)
This is primarily intended for non-Flutter Dart projects where bundling additional files is inconvenient (e.g. console programs distributed as standalone executables, tests for Dart for the Web).
How?
Configuration syntax
resource_importer:
destination: 'lib/foo.resources.dart'
# Optional. The path to the generated `.dart` file. If not specified,
# `lib/resources.resource_importer.dart` will be used by default.
resources:
# Required. The list of resources to import.
resourceName:
# Required. The name of the resource. This will be directly used as the
# name of the generated Dart variable, so it must be a valid Dart
# identifier.
path: 'path/to/file'
# Required. The path to the file to import. Relative paths are treated
# as relative to the package's root directory (i.e., the directory
# containing the `pubspec.yaml` file).
type: Uint8List
# Optional. The type of the resource. Corresponds to the type of the
# generated variable. Allowed types are:
#
# * `Uint8List`
# The default if no type is specified. Imports the specified file
# as raw bytes stored in a `Uint8List`.
#
# * `String`
# Assumes that the specified file is a UTF-8-encoded text file and
# imports it as a `String` literal.
#
# * `List<String>`
# Like `String` except that the imported file is split into separate
# lines.
#
# * `Base64Data`
# Imports a binary file as a base64-encoded `String` literal.
#
# * `GzippedData`
# Like `Uint8List` but compressed with gzip.
binaryResourceName: 'path/to/file'
# A shorthand syntax is also provided for `Uint8List` types.
Usage
-
Modify your
pubspec.yaml
to add:dev_dependencies: resource_importer: ^0.1.0
-
Add a
resource_importer
block to yourpubspec.yaml
file as described above. -
Run
dart run resource_importer
from the directory that contains yourpubspec.yaml
file to generate code. Currently this is not automatic and instead is expected to be run manually as needed.
The Base64Data
and GzippedData
types are custom classes provided by
resource_importer
. If you use them, you must use a regular dependency:
dependencies:
resource_importer: ^0.1.0
And then use Base64Data.data()
or GzippedData.data()
respectively to
access their decoded bytes as Uint8List
s. Note that GzippedData
depends on
dart:io
and therefore cannot be used for Dart for the Web.