Flutter Bloc State Management Example
A dart package that helps implement the BLoC pattern.
Overview
The goal of this package is to make it easy to implement the BLoC Design Pattern (Business Logic Component).
This design pattern helps to separate presentation from business logic. Following the BLoC pattern facilitates testability and reusability. This package abstracts reactive aspects of the pattern allowing developers to focus on writing the business logic.
Cubit
A Cubit is class which extends BlocBase and can be extended to manage any type of state. Cubit requires an initial state which will be the state before emit has been called. The current state of a cubit can be accessed via the state getter and the state of the cubit can be updated by calling emit with a new state. State changes in cubit begin with predefined function calls which can use the emit method to output new states. onChange is called right before a state change occurs and contains the current and next state.
Creating a Cubit
/// A
CounterCubitwhich manages an
intas its state. class CounterCubit extends Cubit<int> { /// The initial state of the
CounterCubitis 0. CounterCubit() : super(0); /// When increment is called, the current state /// of the cubit is accessed via
stateand /// a new
stateis emitted via
emit. void increment() => emit(state + 1); }
Using a Cubit
void main() { /// Create a
CounterCubitinstance. final cubit = CounterCubit(); /// Access the state of the
cubitvia
state. print(cubit.state); // 0 /// Interact with the
cubitto trigger
statechanges. cubit.increment(); /// Access the new
state. print(cubit.state); // 1 /// Close the
cubit when it is no longer needed. cubit.close(); }
Observing a Cubit
onChange can be overridden to observe state changes for a single cubit.
onError can be overridden to observe errors for a single cubit.
class CounterCubit extends Cubit<int> { CounterCubit() : super(0); void increment() => emit(state + 1); @override void onChange(Change<int> change) { super.onChange(change); print(change); } @override void onError(Object error, StackTrace stackTrace) { print('$error, $stackTrace'); super.onError(error, stackTrace); } }
BlocObserver can be used to observe all cubits.
class MyBlocObserver extends BlocObserver { @override void onCreate(BlocBase bloc) { super.onCreate(bloc); print('onCreate -- ${bloc.runtimeType}'); } @override void onChange(BlocBase bloc, Change change) { super.onChange(bloc, change); print('onChange -- ${bloc.runtimeType}, $change'); } @override void onError(BlocBase bloc, Object error, StackTrace stackTrace) { print('onError -- ${bloc.runtimeType}, $error'); super.onError(bloc, error, stackTrace); } @override void onClose(BlocBase bloc) { super.onClose(bloc); print('onClose -- ${bloc.runtimeType}'); } }
void main() { Bloc.observer = MyBlocObserver(); // Use cubits... }
Bloc
A Bloc is a more advanced class which relies on events to trigger state changes rather than functions. Bloc also extends BlocBase which means it has a similar public API as Cubit. However, rather than calling a function on a Bloc and directly emitting a new state, Blocs receive events and convert the incoming events into outgoing states. State changes in bloc begin when events are added which triggers onEvent. The events are then funnelled through an EventTransformer. By default, each event is processed concurrently but a custom EventTransformer can be provided to manipulate the incoming event stream. All registered EventHandlers for that event type are then invoked with the incoming event. Each EventHandler is responsible for emitting zero or more states in response to the event. Lastly, onTransition is called just before the state is updated and contains the current state, event, and next state.
Creating a Bloc
/// The events which
CounterBlocwill react to. abstract class CounterEvent {} /// Notifies bloc to increment state. class CounterIncrementPressed extends CounterEvent {} /// A
CounterBlocwhich handles converting
CounterEvents into
ints. class CounterBloc extends Bloc<CounterEvent, int> { /// The initial state of the
CounterBlocis 0. CounterBloc() : super(0) { /// When a
CounterIncrementPressedevent is added, /// the current
stateof the bloc is accessed via the
stateproperty /// and a new state is emitted via
emit. on<CounterIncrementPressed>((event, emit) => emit(state + 1)); } }
Using a Bloc
Future<void> main() async { /// Create a
CounterBlocinstance. final bloc = CounterBloc(); /// Access the state of the
blocvia
state. print(bloc.state); // 0 /// Interact with the
blocto trigger
statechanges. bloc.add(CounterIncrementPressed()); /// Wait for next iteration of the event-loop /// to ensure event has been processed. await Future.delayed(Duration.zero); /// Access the new
state. print(bloc.state); // 1 /// Close the
bloc when it is no longer needed. await bloc.close(); }
Observing a Bloc
Since all Blocs extend BlocBase just like Cubit, onChange and onError can be overridden in a Bloc as well.
In addition, Blocs can also override onEvent and onTransition.
onEvent is called any time a new event is added to the Bloc.
onTransition is similar to onChange, however, it contains the event which triggered the state change in addition to the currentState and nextState.
abstract class CounterEvent {} class CounterIncrementPressed extends CounterEvent {} class CounterBloc extends Bloc<CounterEvent, int> { CounterBloc() : super(0) { on<CounterIncrementPressed>((event, emit) => emit(state + 1)); } @override void onEvent(CounterEvent event) { super.onEvent(event); print(event); } @override void onChange(Change<int> change) { super.onChange(change); print(change); } @override void onTransition(Transition<CounterEvent, int> transition) { super.onTransition(transition); print(transition); } @override void onError(Object error, StackTrace stackTrace) { print('$error, $stackTrace'); super.onError(error, stackTrace); } }
BlocObserver can be used to observe all blocs as well.
class MyBlocObserver extends BlocObserver { @override void onCreate(BlocBase bloc) { super.onCreate(bloc); print('onCreate -- ${bloc.runtimeType}'); } @override void onEvent(Bloc bloc, Object? event) { super.onEvent(bloc, event); print('onEvent -- ${bloc.runtimeType}, $event'); } @override void onChange(BlocBase bloc, Change change) { super.onChange(bloc, change); print('onChange -- ${bloc.runtimeType}, $change'); } @override void onTransition(Bloc bloc, Transition transition) { super.onTransition(bloc, transition); print('onTransition -- ${bloc.runtimeType}, $transition'); } @override void onError(BlocBase bloc, Object error, StackTrace stackTrace) { print('onError -- ${bloc.runtimeType}, $error'); super.onError(bloc, error, stackTrace); } @override void onClose(BlocBase bloc) { super.onClose(bloc); print('onClose -- ${bloc.runtimeType}'); } }
void main() { Bloc.observer = MyBlocObserver(); // Use blocs... }