EbloX
An easy Flutter state management library.It is similar to Bloc, but it uses a lot of annotations and separates business logic from UI through the concepts of Action and State.
Simpler, more reliable, easier to test !
Example
An example of a common counter.
Add dependency:
dependencies:
eblox:
eblox_annotation:
dev_dependencies:
build_runner:
eblox_generator:
New counter_view_model.dart
import 'package:eblox/eblox.dart';
import 'package:eblox_annotation/eblox_annotation.dart';
import 'package:flutter/cupertino.dart';
part 'counter_view_model.g.dart';
@bloX
class _CounterVModel extends Blox{
@StateX(name:'CounterState')
int _counter = 0;
@ActionX(bind: 'CounterState')
void _add() async{
_counter ++;
}
@ActionX(bind: 'CounterState')
void _sub(){
_counter--;
}
@override
void dispose() {
super.dispose();
debugPrint('CounterVModel dispose...');
}
}
Execute flutter pub run build_runner watch --delete-conflicting-outputs
command will generate the counter_view_model.g.dart
file in the current directory.
It will automatically generate Action and State for us. Next, write the UI and use these Actions.
import 'package:eblox/blox.dart';
import 'package:flutter/material.dart';
import 'package:flutter/widgets.dart';
import 'blox/counter_view_model.dart';
class CounterPage extends StatelessWidget {
const CounterPage({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Scaffold(
body: SafeArea(
child:BloxBuilder<CounterVModel,CounterState>(
create:()=>CounterVModel(),
builder: (count) {
return Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
Text("$count"),
ElevatedButton(
onPressed: () {
AddAction().to<CounterVModel>();
},
child: const Text("+"),
),
ElevatedButton(
onPressed: () {
SubAction().to<CounterVModel>();
},
child: const Text("-"),
),
],
),
);
}),
),
);
}
}
So easy!
Usage
Derive a class from Blox, where we write business logic. This is the ViewModel in MVVM. Note that in order to facilitate annotation to generate code, the class must use the _
prefix. Finally, we used the @bloX
annotation on this class.
@StateX
is used to decorate the state we need, it will automatically generate a State class with a specified name for packaging the modified data:
// **************************************************************************
// BloxStateGenerator
// **************************************************************************
class CounterState<T> extends BloxSingleState<T> {
CounterState(data) : super(data);
}
If you do not specify a name, the state class will be generated according to the default rules. E.g:
@StateX()
Color _color = Colors.white;
Will generate ColorState
.
@ActionX
is used to generate the Action class, and the name can also be specified. The bind
is used to specify which State class to associate this Action with. In addition, it also associates the decorated method with the generated Action, and this method is called when the Action is sent.
An @AsyncX
annotation is also currently provided to decorate asynchronous state:
part 'search_view_model.g.dart';
@bloX
class _SearchVModel extends Blox{
@AsyncX(name: 'SongListState')
SongListModel _songModel = SongListModel();
@bindAsync
@ActionX(bind: 'SongListState')
BloxAsyncTask<SongListModel> _search(String name){
return (){
return SearchService.search(name);
};
}
}
@ActionX
decorated method can also declare parameters, the generated class will automatically include:
// **************************************************************************
// BloxActionGenerator
// **************************************************************************
class SearchAction extends BloxAction {
SearchAction(String name) : super.argsByPosition([name]);
}
To associate an Action method with an asynchronous state, you need to add another annotation @bindAsync
. The method annotated by @bindAsync
must return the type BloxAsyncTask<T>
, and the generic T
is the data we need to load asynchronously type.
In the UI, you can use BloxView
to handle asynchronous states:
class SearchPage extends StatelessWidget {
SearchPage({Key? key}) : super(key: key);
final TextEditingController _controller = TextEditingController();
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Song search'),),
body: SafeArea(
child: Column(
children: [
TextField(
controller: _controller,
decoration: InputDecoration(
contentPadding: const EdgeInsets.symmetric(horizontal: 16),
suffix: IconButton(
icon: const Icon(Icons.search_rounded),
onPressed: (){
if(_controller.text.isNotEmpty) {
SearchAction(_controller.text).to<SearchVModel>();
}
},
)),
),
Flexible(
child: BloxView<SearchVModel, SongListState<SongListModel>>(
create: () => SearchVModel(),
onLoading: () => const Center(child: CircularProgressIndicator()),
onEmpty: ()=> const Center(child: Text("Empty")),
builder: (state) {
return ListView.builder(
itemCount: state.data.songs.length,
itemBuilder: (ctx, i) {
return Container(
alignment: Alignment.center,
height: 40,
child: Text(state.data.songs[i],style: const TextStyle(color: Colors.blueGrey,fontSize: 20),),
);
});
},
)),
],
),
),
);
}
}
BloxView
provides onLoading
, onEmpty
, onError
,builder
to handle the UI display during and after loading.
Note that if you want onEmpty
to be valid, then your custom data type should mixin BloxData
:
class SongListModel with BloxData{
SongListModel({UnmodifiableListView<String>? songs}){
if(songs !=null) this.songs = songs;
}
UnmodifiableListView<String> songs = UnmodifiableListView([]);
@override
bool get isEmpty => songs.isEmpty;
}
Please check here for detailed examples.