Flutter media playback, broadcast & recording library for Windows, Linux & macOS
dart_vlc
Flutter media playback, broadcast, recording & chromecast library for Windows, Linux & macOS.
Written in C++ using libVLC & libVLC++.
Installation
Flutter
dependencies:
...
dart_vlc: ^0.1.6
Dart CLI
dependencies:
...
dart_vlc_ffi: ^0.1.3
More on Dart CLI implementation here.
Feel free to open a new issue or discussion, if you found a bug or need assistance.
Support
Consider supporting the project by starring the repository or buying me a coffee.
Thanks a lot for your support. Android support is on its way.
Documentation
Checkout Setup section to configure plugin on your platform.
Initialize the library
void main() {
DartVLC.initialize();
runApp(MyApp());
}
Create a new player instance.
Player player = Player(id: 69420);
For passing VLC CLI arguments, use commandlineArguments
argument.
Player player = Player(
id: 69420,
commandlineArguments: ['--no-video']
);
Create a media for playback.
Media media0 = Media.file(
File('C:/music.mp3')
);
Media media1 = Media.asset(
'assets/audio/example.mp3'
);
Media media2 = Media.network(
'https://www.example.com/music.aac'
);
// Clip the media.
Media media2 = Media.network(
'https://www.example.com/music.aac',
startTime: Duration(seconds: 20), // Start media from 20 seconds from the beginning.
stopTime: Duration(seconds: 60), // End media at 60 seconds from the beginning.
);
Create a list of medias using playlist.
Playlist playlist = new Playlist(
medias: [
Media.file(File('C:/music.mp3')),
Media.file(File('C:/audio.mp3')),
Media.asset('assets/audio/example.mp3'),
Media.network('https://www.example.com/music.aac'),
],
);
Open a media or playlist into a player.
player.open(
Media.file(File('C:/music0.mp3')),
autoStart: true, // default
);
player.open(
Playlist(
medias: [
Media.file(new File('C:/music0.mp3')),
Media.file(new File('C:/music1.mp3')),
Media.file(new File('C:/music2.mp3')),
],
),
autoStart: false,
);
Control playback.
player.play();
player.seek(Duration(seconds: 30));
player.pause();
player.playOrPause();
player.stop();
Traverse through the playlist.
player.next();
player.back();
player.jump(10);
Manipulate an already playing playlist.
player.add(
Media.file(File('C:/music0.mp3')),
);
player.remove(4);
player.insert(
2,
Media.file(File('C:/music0.mp3')),
);
player.move(0, 4);
Set playback volume & rate.
player.setVolume(0.5);
player.setRate(1.25);
Get & change playback device.
List<Device> devices = Devices.all;
player.setDevice(
devices[0],
);
Save the video snapshot
player.takeSnapshot(file, 1920, 1080);
Show the video inside widget tree.
Show Video
in the Widget
tree.
class _MyAppState extends State<MyApp> {
@override
Widget build(BuildContext context) {
return Scaffold(
body: Video(
player: player,
height: 1920.0,
width: 1080.0,
scale: 1.0, // default
showControls: false, // default
),
);
}
}
By default, Video
widget’s frame size will adapt to the currently playing video.
To override this & define custom video frame size, pass videoDimensions
argument while instanciating Player
class as follows.
Player player = Player(
id: 69420,
videoDimensions: const VideoDimensions(640, 360)
);
Thanks to @tomassasovsky for adding visual controls to Video
widget.
Change user agent
player.setUserAgent(userAgent);
Retrieve metadata of media.
Media media = Media.network(
'https://www.example.com/media.mp3',
parse: true,
timeout: Duration(seconds: 10),
);
Map<String, String> metas = media.metas;
Listen to playback events.
(Same can be retrieved directly from Player
instance without having to rely on stream).
Listen to currently loaded media & playlist index changes.
player.currentStream.listen((CurrentState state) {
state.index;
state.media;
state.medias;
state.isPlaylist;
});
Listen to playback position & media duration.
player.positionStream.listen((PositionState state) {
state.position;
state.duration;
});
Listen to playback states.
player.playbackStream.listen((PlaybackState state) {
state.isPlaying;
state.isSeekable;
state.isCompleted;
});
Listen to volume & rate of the Player
.
player.generalStream.listen((GeneralState state) {
state.volume;
state.rate;
});
Listen to dimensions of currently playing Video
.
player.videoDimensionsStream.listen((VideoDimensions video) {
video.width;
video.height;
});
Listen to buffering progress of the playing Media
.
player.bufferingProgressStream.listen(
(double event) {
this.setState(() {
this.bufferingProgress = event;
});
},
);
Set an equalizer.
Create using preset.
Equalizer equalizer = Equalizer.createMode(EqualizerMode.party);
player.setEqualizer(equalizer);
Create custom equalizer.
Equalizer equalizer = Equalizer.createEmpty();
equalizer.setPreAmp(10.0);
equalizer.setBandAmp(31.25, -10.0);
equalizer.setBandAmp(100.0, -10.0);
player.setEqualizer(equalizer);
Get equalizer state.
equalizer.preAmp;
equalizer.bandAmps;
Broadcast a media.
Broadcasting to localhost.
Broadcast broadcast = Broadcast.create(
id: 0,
media: Media.file(File('C:/video.mp4')),
configuration: BroadcastConfiguration(
access: 'http',
mux: 'mpeg1',
dst: '127.0.0.1:8080',
vcodec: 'mp1v',
vb: 1024,
acodec: 'mpga',
ab: 128,
),
);
broadcast.start();
Dispose the Broadcast
instance to release resources.
broadcast.dispose();
Record a media.
Thanks to @DomingoMG for adding Record
and Chromecast
classes.
Record record = Record.create(
id: 205,
media: Media.network('https://www.example.com/streaming-media.MP3'),
pathFile: '/home/alexmercerind/recording.MP3',
);
record.start();
Setup
Windows
Everything is already set up.
macOS
To run on macOS, install CMake through Homebrew:
brew install cmake
If you encounter the error cmake: command not found
during archiving:
- Download CMake and move it to the
Applications
Folder. - Run:
sudo "/Applications/CMake.app/Contents/bin/cmake-gui" --install
Linux
For using this plugin on Linux, you must have VLC & libVLC installed.
On Ubuntu/Debian:
sudo apt-get install vlc
sudo apt-get install libvlc-dev
On Fedora:
sudo dnf install https://download1.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm
sudo dnf install vlc
sudo dnf install vlc-devel
iOS [WIP]
Disable bitcode generation for the whole project for MobileVLC to work.
Add the following to the post_install
function living in the Podfile
of your iOS Flutter project. For reference look at the Podfile
in the example project.
target.build_configurations.each do |config|
config.build_settings['ENABLE_BITCODE'] = 'NO'
end
For the example project to work you need to configure a real device in the xcode project, or comment out the build script Build Device lib
in in ios/dart_vlc.podspec
.
Example
You can see an example project here.
dart_vlc running on Ubuntu Linux.
Workings
The repository contains a C++ wrapper based on libVLC++. This makes handling of events and controls a lot easier & has additional features in it.
I preferred to do majority of handling in C++ itself, thus Dart code is minimal & very slight mapping to it.
This project might seem like a Flutter plugin, but it is based on FFI instead. Here are the FFI bindings to C++ wrapper, which are shared by all platforms & same can be used in Dart CLI apps aswell. Platform channel interface is only used for [flutter]
Progress
Done
Media
playback fromFile
.Media
playback from network.Media
playback from assets.play
/pause
/playOrPause
/stop
.- Multiple
Player
instances. Playlist
.next
/back
/jump
for playlists.setVolume
.setRate
.seek
.- Events.
- Automatic fetching of headers, libs & shared libraries.
- Changing VLC version from CMake.
- Event streams.
Player.currentState
index
: Index of current media inPlaylist
.medias
: List of all openedMedia
s.media
: Currently playingMedia
.isPlaylist
: Whether a singleMedia
is loaded or aPlaylist
.
Player.positionState
position
: Position of currently playing media inDuration
.duration
: Position of currently playing media inDuration
.
Player.playbackState
isPlaying
.isSeekable
.isCompleted
.
Player.generalState
volume
: Volume of currentPlayer
instance.rate
: Rate of currentPlayer
instance.
add
/insert
/remove
/move
Media
insidePlaylist
during playback.- Device enumeration & changing.
- Retrieving
Meta
of aMedia
. - Embedding
Video
inside the Flutter window. - Supporting live streaming links.
Broadcast
class for broadcastingMedia
.Record
class for recordingMedia
.Chromecast
class.Equalizer
support.- Adding headers for
Media.network
(Not possible, added user agent). - Switching to FFI for more cross platform freedom.
- Changing
Video
‘s frame size according to video. - Saving snapshot.
Under progress or planned features (irrespective of order)…
- Removing libVLC++ dependency. (Maybe).
- Subtitle control.
- Audio track control.
- Writing metadata tags.
- Making things more efficient.
- Supporting native volume control/lock screen notifications (Maybe).
- Bringing project on other platforms like Android/iOS (Maybe).
- D-Bus MPRIS controls for
Media
playback control (Maybe).
Acknowledgements
First of all, thanks to the VideoLAN team for creating libVLC & libVLC++. Really great guys really great at their work.
Thanks to @jnschulze for his awesome contributions to this project & to Flutter engine itself like adding texture support.
Thanks to @krjw-eyev for working on iOS support.
Thanks to @jnschulze & @namniav for working on macOS support.
Thanks to @stuartmorgan from The Flutter Team for helping out the project with his opinions.
Thanks to following members of libVLC community (irrespective of the order) for giving general ideas about libVLC APIs:
Contributions
The code in the project is nicely arranged and follows the clean architecture.
Contributions to the project are open, it will be appreciated if you discuss the bug-fix/feature-addition in the issues first.
License
Copyright (C) 2021, Hitesh Kumar Saini saini123hitesh@gmail.com.
This library & work under this repository is licensed under GNU Lesser General Public License v2.1.
Vision
There aren’t any media (audio or video) playback libraries for Flutter or Dart on Windows/Linux yet. So, this project is all about that.
As one might be already aware, VLC is one of the best media playback tools out there.
So, now you can use it to play audio or video files from Flutter or Dart apps.
As the project has grown, awesome people from community have added support for iOS & macOS aswell.