An implementation of the Voxel Space Engine in Flutter
voxel_space
Demo of the Voxel Space Engine. This project is a Flutter recreation of the Voxel Space Engine based on Sebastian Macke and Leanardo Ono’s implementation of the same.
Getting Started
This project is a starting point for a Flutter application.
A few resources to get you started if this is your first Flutter project:
For help getting started with Flutter, view online documentation, which offers tutorials, samples, guidance on mobile development, and a full API reference.
Maps
License
The software part of the repository is under the MIT license. Please read the license file for more information. Please keep in mind, that the Voxel Space technology might be still patented in some countries. The color and height maps are reverse engineered from the game Comanche and are therefore excluded from the license.