A flutter widget with the goal of simplifying styling and to reduce nesting
division
A flutter widget with the goal of simplifying styling and to reduce nesting, inspired by CSS
Getting Started
The Division
widget has 3 properties. A style
property, a gesture
property and a child
property. As simple as that!
Division(style: StyleClass, gesture: GestureClass, child, Widget);
Simple example
Import
import 'package:division/division.dart';
Simple usage
Division(
style: StyleClass()
..width(200)
..height(100)
..backgroundColor('#eeeeee')
..borderRadius(all: 30.0)
..elevation(30)
..align('center')
..alignChild('center'),
gesture: GestureClass()
..onTap(() => print('Widget pressed')),
child: Text('Some text'),
)
The result
Style property
The style property expects a StyleClass
which is a class holding all the styling for the widget.
StyleClass
To add a style to the StyleClass
, use the ..[style] syntax. The two dots is used to not return [style], but the StyleClass
Align
..align(dynamic alignment)
align
parameters support [String] value ('center', 'left', 'bottomRight'...), [List<double>]
value ([dx, dy]), [double] value (same value for dx and dy) and [Alignment].
Align child
..alignChild(dynamic alignment)
align
parameters support [String] value ('center', 'left', 'bottomRight'...), [List<double>]
value ([dx, dy]), [double] value (same value for dx and dy) and [Alignment].
Padding
..padding({double all,
double horizontal,
double vertical,
double top,
double bottom,
double left,
double right})
If all
is defined, non of the other properties will have an effect.
If horizontal
and vertical
is defined, top
, bottom
, left
, and right
will have no effect.
Margin
..margin({double all,
double horizontal,
double vertical,
double top,
double bottom,
double left,
double right})
If all
is defined, non of the other properties will have an effect.
If horizontal
and vertical
is defined, top
, bottom
, left
, and right
will have no effect.
Background color
..backgroundColor(dynamic color)
color
parameter supports HEX ('#xxxxxx'), RGB ([int, int, int]), RGBA ([int, int, int, double]) and [Color].
Gradient
..linearGradient({dynamic beginAlign = 'left',
dynamic endAlign = 'right',
@required List<dynamic> colors,
TileMode tileMode = TileMode.clamp,
List<double> stops})
..radialGradient(
{dynamic centerAlign = 'center',
double radius = 0.5,
@required List<dynamic> colors,
TileMode tileMode = TileMode.clamp,
List<double> stops})
..sweepGradient(
{dynamic centerAlign = 'center',
double startAngle = 0.0,
double endAngle,
@required List<dynamic> colors,
TileMode tileMode = TileMode.clamp,
List<double> stops})
Choose between 3 gradient variants.
sweepGradient()
by default does not use radians for the startAngle
and the endAngle
. By default 0.25 equals 45 degrees, 1 equals one full turn etc.
To change to use radians do: StyleClass(useRadians: true)..
.
color
parameter supports HEX ('#xxxxxx'), RGB ([int, int, int]), RGBA ([int, int, int, double]) and [Color].
align
parameters support [String] value ('center', 'left', 'bottomRight'...), [List<double>]
value ([dx, dy]), [double] value (same value for dx and dy) and [Alignment].
Border
..border(
{double all,
double left,
double right,
double top,
double bottom,
dynamic color = const Color(0xFF000000),
BorderStyle style = BorderStyle.solid})
Choose between all
or left
, right
, top
and bottom
.
color
parameter supports HEX ('#xxxxxx'), RGB ([int, int, int]), RGBA ([int, int, int, double]) and [Color].
Border radius
..borderRadius(
{double all,
double topLeft,
double topRight,
double bottomLeft,
double bottomRight})
Eigther use the all
property to apply to all corners, or user topLeft
, topRight
, bottomLeft
and bottomRight
.
If the all
property is defined, the other properties will have no effect.
Box shadow
..boxShadow(
{dynamic color = const Color(0x33000000),
double blur,
List<double> offset,
double spread})
color
parameter supports HEX ('#xxxxxx'), RGB ([int, int, int]), RGBA ([int, int, int, double]) and [Color].
If defined while the elevation property is defined, the last one defined will be the style applied.
offset
is given in the format [double dx, double dy]
Elevation
..elevation(
double elevation,
{bool angled = false,
dynamic color = const Color(0x33000000)})
Elevates the widget with a boxShadow.
If the elevation property is used at the same time as the boxShadow property, the last one
defined will be the applied style.
color
parameter supports HEX ('#xxxxxx'), RGB ([int, int, int]), RGBA ([int, int, int, double]) and [Color].
If the angled
property is true, the shadow will be att 45 degrees.
Scale
..scale(double scale)
Scale the widget
Offset
..offset([double dx, double dy])
Offsets the widget
Rotate
..rotate(double rotate)
Rotates the widget.
By default one turn equals 1. To change to radians: StyleClass(useRadians: true)..
Ripple
Material ripple effect
..ripple({bool enable = false, dynamic splashColor, dynamic highlightColor})
Still a [beta] feature with known issues.
Animate
..animate([int duration, Curve curve = Curves.linear])
Animates the widget when one of its style properties changes.
duration
is given in milliseconds.
I am considering to implement a only
parameter to choose to only animate certain properties.
Add
..add(StyleClass styleClass, {bool override = false})
Adds a StyleClass
to a StyleClass
.
By default the added StyleClass
does not override already set style. Change override to true, to override already set style.
Width, minWidth, maxWidth, Height, minHeight, maxHeight
..[type](double length)
Gesture property
The gesture property expects a GestureClass
which is a class holding all the gestures for the widget.
GestureClass
To add a style to the GestureClass
, use the ..[gesture] syntax. The two dots is used to not return the [gesture], but the GestureClass
The GestureClass
takes all the same parameters as the GestureDetector
widget.
..[gesture](function)
Child property
Widget child