A 3x3x3 Rubik's Cube solver made with Flutter
Rubiks Solver
Generated by the Very Good CLI ?
A 3x3x3 Rubik’s Cube solver created by Very Good CLI.
The app uses Herbert Kociemba’s two-phase algorithm, thanks to cuber package.
Getting Started ?
This project contains 3 flavors:
- development
- staging
- production
To run the desired flavor either use the launch configuration in VSCode/Android Studio or use the following commands:
# Development
$ flutter run --flavor development --target lib/main_development.dart
# Staging
$ flutter run --flavor staging --target lib/main_staging.dart
# Production
$ flutter run --flavor production --target lib/main_production.dart
*Rubiks Solver works on iOS, Android, Web, and Windows.
Running Tests ?
To run all unit and widget tests use the following command:
flutter test --coverage --test-randomize-ordering-seed random
To view the generated coverage report you can use lcov.
# Generate Coverage Report
$ genhtml coverage/lcov.info -o coverage/
# Open Coverage Report
$ open coverage/index.html
Working with Translations ?
This project relies on flutter_localizations and follows the official internationalization guide for Flutter.
Adding Strings
-
To add a new localizable string, open the
app_en.arb
file atlib/l10n/arb/app_en.arb
.{ "@@locale": "en", "counterAppBarTitle": "Counter", "@counterAppBarTitle": { "description": "Text shown in the AppBar of the Counter Page" } }
-
Then add a new key/value and description
{ "@@locale": "en", "counterAppBarTitle": "Counter", "@counterAppBarTitle": { "description": "Text shown in the AppBar of the Counter Page" }, "helloWorld": "Hello World", "@helloWorld": { "description": "Hello World Text" } }
-
Use the new string
import 'package:rubiks_solver/l10n/l10n.dart'; @override Widget build(BuildContext context) { final l10n = context.l10n; return Text(l10n.helloWorld); }
Adding Supported Locales
Update the CFBundleLocalizations
array in the Info.plist
at ios/Runner/Info.plist
to include the new locale.
...
<key>CFBundleLocalizations</key>
<array>
<string>en</string>
<string>es</string>
</array>
...
Adding Translations
-
For each supported locale, add a new ARB file in
lib/l10n/arb
.├── l10n │ ├── arb │ │ ├── app_en.arb │ │ └── app_es.arb
-
Add the translated strings to each
.arb
file:app_en.arb
{ "@@locale": "en", "counterAppBarTitle": "Counter", "@counterAppBarTitle": { "description": "Text shown in the AppBar of the Counter Page" } }
app_es.arb
{ "@@locale": "es", "counterAppBarTitle": "Contador", "@counterAppBarTitle": { "description": "Texto mostrado en la AppBar de la página del contador" } }